After more than a month filled with catching dead bodies, falling off cliffs, purge threats, and tracking systems, Pokemon Go has crossed the $200 million milestone in global revenue. Although setbacks such as bugs, security issues, and other user complaints have risen in the past few weeks, downloads and in-app purchases have done nothing but slow down. Analytics platform of apps, Sensor Tower released the worldwide revenue data on Friday, citing its latest “Store Intelligence” information.
The company also published a chart comparing Pokemon Go’s financial success to that of other previous top revenue generators, including Candy Crush Soda Saga and Clash Royale. Firstly, Pokemon Go was only slightly outperforming Clash Royale for the first 18 days following its launch , but that was before Niantic released the app in Japan, Nintendo’s home country, and also where the biggest Pokefans reside. After the apps release in Japan, its revenue exploded from there, spiking from around $75 million to $200 million in just under 14 days. If we compare revenue in total after the first month of launch, Pokemon Go has nearly doubled the success of Clash Royale and almost seven times the revenue of Candy Crush Soda Saga.
Revenue of the game is expected to go off the charts in the coming days, as the app just added support in 15 more Asian countries. The expanded support doesn’t even include South Korea, India and China yet, where the app is supposed to go live soon after resolving some legal and regulatory concerns involving the game’s reliance on Google Maps.
Sensor Tower also reported on the daily usage for Pokemon Go, which average approximately 26 minutes per day. With more than 100 million downloads, and the app’s arrival in some of the world’s largest countries looming, expect success to skyrocket once support for more countries is added. Whenever the app launches almost all over the world, big success with a lot more revenue is expected to cone Niantic’s way. This is it for now, stay tuned for further updates.